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Oct 12

StimuVAR: Spatiotemporal Stimuli-aware Video Affective Reasoning with Multimodal Large Language Models

Predicting and reasoning how a video would make a human feel is crucial for developing socially intelligent systems. Although Multimodal Large Language Models (MLLMs) have shown impressive video understanding capabilities, they tend to focus more on the semantic content of videos, often overlooking emotional stimuli. Hence, most existing MLLMs fall short in estimating viewers' emotional reactions and providing plausible explanations. To address this issue, we propose StimuVAR, a spatiotemporal Stimuli-aware framework for Video Affective Reasoning (VAR) with MLLMs. StimuVAR incorporates a two-level stimuli-aware mechanism: frame-level awareness and token-level awareness. Frame-level awareness involves sampling video frames with events that are most likely to evoke viewers' emotions. Token-level awareness performs tube selection in the token space to make the MLLM concentrate on emotion-triggered spatiotemporal regions. Furthermore, we create VAR instruction data to perform affective training, steering MLLMs' reasoning strengths towards emotional focus and thereby enhancing their affective reasoning ability. To thoroughly assess the effectiveness of VAR, we provide a comprehensive evaluation protocol with extensive metrics. StimuVAR is the first MLLM-based method for viewer-centered VAR. Experiments demonstrate its superiority in understanding viewers' emotional responses to videos and providing coherent and insightful explanations.

  • 5 authors
·
Aug 30, 2024

SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation

Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).

  • 6 authors
·
Jul 16

Learning Situated Awareness in the Real World

A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.

MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos

The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame") and perceive a few adjacent frames. To address this gap, we propose MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos. The benchmark is characterized by the following features. (1) Long-range, multi-frame reasoning: Models are required to infer and analyze evidence frames that may be far from the question frame. (2) Beyond perception: Questions cannot be answered through direct perception alone but require reasoning over hidden information. (3) Reliability: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. (4) Confusability: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, o4-mini, achieves only 52.5% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Further analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.

  • 9 authors
·
Jun 4, 2025 2

DeepGaze3.5-VL: Modeling Scanpaths via Autoregressive Token Prediction

Understanding human visual attention on a scene over time has applications in domains such as interface design and inferring cognitive states. Modeling visual scanpaths has historically relied on specialized architectures with hand-crafted priors. While these architectures can model fixation sequences, their rigid structural biases restrict easy extendability and flexible conditioning. For instance, integrating task-specific instructions or adapting to distinct viewer identities requires custom, disjoint architectural additions. We frame scanpath prediction purely as a discrete sequence modeling task. By mapping coordinates into a text vocabulary, we leverage the pretrained representations of Vision-Language Models. This framing absorbs diverse factors of variation: simple prompting allows for global conditioning, such as providing viewer identities to capture personalized biases, or task-specific objectives like visual search. The framework can also integrate per-fixation attributes, such as individual fixation durations, alongside spatial locations. The autoregressive alignment enables the scalable, exact computation of per-fixation log-likelihoods, directly equivalent to the commonly used Information Gain (IG) metric. Our model, DeepGaze3.5-VL, establishes a new state-of-the-art across multiple datasets, achieving 2.18 bits of IG on MIT1003, a 46% improvement over DeepGaze III. This advantage persists even when baselines use identical high-capacity vision encoders. Beyond predictive performance, our generative framework serves as a powerful computational tool for direct behavioral interventions, allowing for controlled in-silico simulations that would be experimentally difficult or impossible to conduct in vivo. We demonstrate this ability by performing controlled interventions on the durations of pre-saccadic fixations, recovering known oculomotor phenomena purely from data.

  • 3 authors
·
Jul 1

When and Where to Look: Adaptive Visual Evidence Scheduling for Efficient Long Video Understanding

Efficient long-video understanding requires vision--language models (VLMs) to reason over a small number of frames selected as sparse visual evidence. Existing relevance-based methods rely on static one-shot selection with fixed frame budgets and candidate pools, while agent-based schedulers achieve adaptivity through costly multi-round reasoning and interactive search. We propose EcoFrame, a training-free framework for low-overhead query-adaptive visual evidence scheduling. EcoFrame leverages the VLM's inference feedback to determine when to increase the frame budget and where to search for additional candidate evidence. Specifically, entropy-gated budget scheduling uses output uncertainty to stop early when the current evidence is sufficient or progressively expand the frame budget otherwise. Meanwhile, attention-guided candidate proposal converts frame-level attention into a temporal prior, enabling dense local search in informative regions while preserving global coverage when attention is diffuse. Experiments on Video-MME, LongVideoBench, and MLVU demonstrate that EcoFrame achieves a better accuracy--efficiency trade-off across multiple VLM backbones. On Qwen2.5-VL, EcoFrame achieves an average accuracy of 64.4, surpassing BOLT at 63.5, while providing a 1.85times speedup over AKS and BOLT. Compared with the agent-based A.I.R., EcoFrame maintains comparable accuracy with up to a 13.5times inference speedup. Code will be available at https://github.com/AK-DREAM/EcoFrame.

  • 8 authors
·
Aug 3

3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation

Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision (i.e., single-view, multi-view, and moving-camera videos), forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.

FrameThinker: Learning to Think with Long Videos via Multi-Turn Frame Spotlighting

While Large Vision-Language Models (LVLMs) have achieved substantial progress in video understanding, their application to long video reasoning is hindered by uniform frame sampling and static textual reasoning, which are inefficient and struggle to handle visually intensive video tasks. To overcome these challenges, in this paper, we introduce the concept of thinking with long videos and propose a novel framework FrameThinker. Within this framework, LVLMs are able to iteratively interrogate video content. Developing such video reasoning capabilities in LVLMs presents notable challenges, particularly in adapting the model to new video actions (e.g. select frame), and designing reward functions to guide LVLMs to adopt the newly introduced action. To solve these challenges, we propose a two-phase training strategy, first employing Supervised Fine-Tuning (SFT) to instill fundamental action capabilities, followed by Reinforcement Learning (RL) to optimize a strategic decision-making policy. Notably, in this RL phase, we conduct an in-depth and comprehensive exploration of the reward design for each action and format reward. Extensive experiments on reasoning benchmarks like Video-Holmes, LongVideo-Reason, and long-video understanding benchmarks such as LongVideoBench, MLVU, VideoMME, and LVBench, demonstrate that FrameThinker achieves a significant average improvement of +10.4% over baselines while drastically reducing the number of processed frames. Most notably, our 7B model, FrameThinker establishes a new state-of-the-art on LongVideo-Reason, achieving 76.1% accuracy using an average of only 20.6 frames. This not only outperforms the competitive LongVILA-R1 (72.0%) but does so with over 20x fewer frames (vs. 512), demonstrating unparalleled efficiency and effectiveness.

  • 6 authors
·
Sep 29, 2025 3

World in World: Explore the World with World Models

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

  • 3 authors
·
Sep 9 1

OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?

Temporal Awareness, the ability to reason dynamically based on the timestamp when a question is raised, is the key distinction between offline and online video LLMs. Unlike offline models, which rely on complete videos for static, post hoc analysis, online models process video streams incrementally and dynamically adapt their responses based on the timestamp at which the question is posed. Despite its significance, temporal awareness has not been adequately evaluated in existing benchmarks. To fill this gap, we present OVO-Bench (Online-VideO-Benchmark), a novel video benchmark that emphasizes the importance of timestamps for advanced online video understanding capability benchmarking. OVO-Bench evaluates the ability of video LLMs to reason and respond to events occurring at specific timestamps under three distinct scenarios: (1) Backward tracing: trace back to past events to answer the question. (2) Real-time understanding: understand and respond to events as they unfold at the current timestamp. (3) Forward active responding: delay the response until sufficient future information becomes available to answer the question accurately. OVO-Bench comprises 12 tasks, featuring 644 unique videos and approximately human-curated 2,800 fine-grained meta-annotations with precise timestamps. We combine automated generation pipelines with human curation. With these high-quality samples, we further developed an evaluation pipeline to systematically query video LLMs along the video timeline. Evaluations of nine Video-LLMs reveal that, despite advancements on traditional benchmarks, current models struggle with online video understanding, showing a significant gap compared to human agents. We hope OVO-Bench will drive progress in video LLMs and inspire future research in online video reasoning. Our benchmark and code can be accessed at https://github.com/JoeLeelyf/OVO-Bench.

  • 15 authors
·
Jan 9, 2025 2

ResidualViT for Efficient Temporally Dense Video Encoding

Several video understanding tasks, such as natural language temporal video grounding, temporal activity localization, and audio description generation, require "temporally dense" reasoning over frames sampled at high temporal resolution. However, computing frame-level features for these tasks is computationally expensive given the temporal resolution requirements. In this paper, we make three contributions to reduce the cost of computing features for temporally dense tasks. First, we introduce a vision transformer (ViT) architecture, dubbed ResidualViT, that leverages the large temporal redundancy in videos to efficiently compute temporally dense frame-level features. Our architecture incorporates (i) learnable residual connections that ensure temporal consistency across consecutive frames and (ii) a token reduction module that enhances processing speed by selectively discarding temporally redundant information while reusing weights of a pretrained foundation model. Second, we propose a lightweight distillation strategy to approximate the frame-level features of the original foundation model. Finally, we evaluate our approach across four tasks and five datasets, in both zero-shot and fully supervised settings, demonstrating significant reductions in computational cost (up to 60%) and improvements in inference speed (up to 2.5x faster), all while closely approximating the accuracy of the original foundation model.

  • 5 authors
·
Sep 16, 2025

MotionBlind: Probing the Illusion of Motion Understanding in Video-LLMs

Video large language models (Video-LLMs) are increasingly used as the perceptual front end of world models, a role that assumes they can read motion: how fast something moves, which way it travels, how hard it is pushed. We show they cannot. A Video-LLM can watch two clips of the same person in the same room, name every object in both, and still fail to say which clip moves faster. We introduce MotionBlind, a contrastive benchmark of self-recorded video for physically grounded motion(speed, magnitude, and direction), the variables a world model must predict. Each instance is a pair of near-identical clips that differ only in motion. Each clip carries two complementary yes/no questions, giving four items per instance, and a model earns credit only if all four are correct. We report Instance Accuracy(IAcc), which has a 6.25% chance floor. Single-frame, appearance, and language-only shortcuts all collapse to it. MotionBlind complements the recent TimeBlind benchmark. We run a controlled study of six open and two frontier Video-LLMs, varying whether the video is present, whether frames are shown in the correct temporal order, and how frames are sampled (1 to 24 frames, four selection strategies). Open models sit near the 6.25% floor, and scale does not help. Removing the video drops every model to zero IAcc, and shuffling frames collapses IAcc to chance, so the task genuinely needs video in order. Neither more frames nor smarter frame selection closes the gap, because these change which frames are seen, not whether motion is read. Only Gemini3.1 Pro clears the benchmark overall, and even it fails on speed. A frontend that cannot tell two speeds of the same action apart is not yet a trustworthy source of supervision, reward, or evaluation for a world model.

  • 10 authors
·
Sep 7

Forget, Anticipate and Adapt: Test Time Training for Long Videos

Test Time Training (TTT) is a mechanism in which a model adapts to an incoming test-sample by performing some self-supervised (SSL) task and updating its weights even during inference. This procedure does not require labels at test-time. This paper focuses on TTT for long-videos. A major concern with existing approaches is: 1) they perform TTT updates using a sliding window containing frames in the past, whose compute increases linearly with the size of window. This becomes computationally intractable when the videos are hours long. 2) TTT is performed even when temporally close frames look similar, thereby consuming a lot of compute. We present the Frame Forgetting Network (FFN) that: 1) operates on only three frames within the sliding window, namely the frame that exits, the current frame and the frame after that. The model still manages to retain temporal context and work for hours long-videos; 2) mathematically define a surprise metric: how much new information the incoming frame contains with respect to the past seen frame. This facilitates determining how to modify the effective window size during TTT and constitutes the core mechanism of an adaptive windowing algorithm. Additionally, we curate a dataset EpicTours containing up to 3 hour long videos of walking city-tours, whereas earlier datasets on this problem were only 5 min long. We demonstrate FFNs empirical effectiveness on dense-segmentation, video classification tasks, generalization to depth-estimation, and multi-hour long videos.

  • 4 authors
·
Jul 9

ChronusOmni: Improving Time Awareness of Omni Large Language Models

Time awareness is a fundamental ability of omni large language models, especially for understanding long videos and answering complex questions. Previous approaches mainly target vision-language scenarios and focus on the explicit temporal grounding questions, such as identifying when a visual event occurs or determining what event happens at aspecific time. However, they often make insufficient use of the audio modality, and overlook implicit temporal grounding across modalities--for example, identifying what is visually present when a character speaks, or determining what is said when a visual event occurs--despite such cross-modal temporal relations being prevalent in real-world scenarios. In this paper, we propose ChronusOmni, an omni large language model designed to enhance temporal awareness for both explicit and implicit audiovisual temporal grounding. First, we interleave text-based timestamp tokens with visual and audio representations at each time unit, enabling unified temporal modeling across modalities. Second, to enforce correct temporal ordering and strengthen fine-grained temporal reasoning, we incorporate reinforcement learning with specially designed reward functions. Moreover, we construct ChronusAV, a temporally-accurate, modality-complete, and cross-modal-aligned dataset to support the training and evaluation on audiovisual temporal grounding task. Experimental results demonstrate that ChronusOmni achieves state-of-the-art performance on ChronusAV with more than 30% improvement and top results on most metrics upon other temporal grounding benchmarks. This highlights the strong temporal awareness of our model across modalities, while preserving general video and audio understanding capabilities.

  • 7 authors
·
Dec 10, 2025

Video Encoders Built on Image Representations

The design of a video encoder determines when frames begin to interact and which frame-specific visual evidence remains accessible to the language model. Native video pathways couple neighboring frames during visual encoding, whereas image pathways preserve independently computed frame representations but incur a much larger visual-token cost when all image tokens are forwarded. We ask a basic question: whether a compact video encoder can instead be built on image representations. To answer this question, we separate three operations that are often coupled: per-frame representation, cross-frame token allocation, and temporal interaction. A frozen image encoder first produces frame-specific candidates. A question-aware selector then allocates a fixed token budget across frames using relevance, diversity, and cross-frame correspondence, after which a lightweight learned refiner reads neighboring-frame context and writes residual updates only to the retained anchors. This preserves source positions and keeps the visual output at the fixed budget. Across 13 benchmarks and three vision-language backbones, the resulting pathway matches full-image aggregate performance while using only about 28%-35% of its visual tokens. Specifically, on Qwen3-VL-8B, it achieves a 13-benchmark macro-average of 62.75 with 1,535 visual tokens, compared with 62.58 for the full Image pathway at 4,424 tokens and 59.49 for native Conv3D at 2,212 tokens. On Qwen3-VL-32B, it reaches a 13-benchmark macro-average of 66.28, compared with 66.09 for Image, while providing a 2.16x end-to-end speedup. These results show that compact video encoding does not require early temporal mixing: frame-specific evidence can be preserved first, allocated jointly, and temporally contextualized after selection.

  • 6 authors
·
Oct 4

Leum-VL Technical Report

A short video succeeds not simply because of what it shows, but because of how it schedules attention -- yet current multimodal models lack the structural grammar to parse or produce this organization. Existing models can describe scenes, answer event-centric questions, and read on-screen text, but they are far less reliable at identifying timeline-grounded units such as hooks, cut rationales, shot-induced tension, and platform-facing packaging cues. We propose SV6D (Structured Video in Six Dimensions), inspired by professional storyboard practice in film and television production, a representation framework that decomposes internet-native video into six complementary structural dimensions -- subject, aesthetics, camera language, editing, narrative, and dissemination -- with each label tied to physically observable evidence on the timeline. We formalize a unified optimization objective over SV6D that combines Hungarian-matched temporal alignment, dimension-wise semantic label distance, and quality regularization. Building on this framework, we present Leum-VL-8B, an 8B video-language model that realizes the SV6D objective through an expert-driven post-training pipeline, further refined through verifiable reinforcement learning on perception-oriented tasks. Leum-VL-8B achieves 70.8 on VideoMME (w/o subtitles), 70.0 on MVBench, and 61.6 on MotionBench, while remaining competitive on general multimodal evaluations such as MMBench-EN. We also construct FeedBench, a benchmark for structure-sensitive short-video understanding. Our results indicate that the missing layer in video AI is not pixel generation but structural representation: grounded on the timeline, linked to visible evidence, and directly consumable by downstream workflows such as editing, retrieval, recommendation, and generation control, including text-heavy internet video formats with overlays and image-text layouts.

  • 7 authors
·
Mar 20 1

Shot-Aware Frame Sampling for Video Understanding

Video frame sampling is essential for efficient long-video understanding with Vision-Language Models (VLMs), since dense inputs are costly and often exceed context limits. Yet when only a small number of frames can be retained, existing samplers often fail to balance broad video coverage with brief but critical events, which can lead to unreliable downstream predictions. To address this issue, we present InfoShot, a task-agnostic, shot-aware frame sampler for long-video understanding. InfoShot first partitions a video into semantically consistent shots, and then selects two complementary keyframes from each shot: one to represent the main content and one to capture unusual within-shot changes. This design is guided by an information-theoretic objective that encourages the sampled set to retain high information about both shot structure and sparse within-shot deviations. In this way, it improves the chance of preserving both overall video context and short decision-critical moments without requiring any retraining. To better evaluate such short-lived events, we further introduce SynFlash, a synthetic benchmark with controllable sub-second anomaly patterns and frame-level ground truth, and we also evaluate InfoShot on existing anomaly datasets and general video understanding tasks. Experiments show that InfoShot improves anomaly hit rate and downstream Video-QA accuracy under frame number constraints, while matching or outperforming strong baselines on standard video understanding benchmarks.

  • 7 authors
·
Mar 17

TOMATO: Assessing Visual Temporal Reasoning Capabilities in Multimodal Foundation Models

Existing benchmarks often highlight the remarkable performance achieved by state-of-the-art Multimodal Foundation Models (MFMs) in leveraging temporal context for video understanding. However, how well do the models truly perform visual temporal reasoning? Our study of existing benchmarks shows that this capability of MFMs is likely overestimated as many questions can be solved by using a single, few, or out-of-order frames. To systematically examine current visual temporal reasoning tasks, we propose three principles with corresponding metrics: (1) Multi-Frame Gain, (2) Frame Order Sensitivity, and (3) Frame Information Disparity. Following these principles, we introduce TOMATO, Temporal Reasoning Multimodal Evaluation, a novel benchmark crafted to rigorously assess MFMs' temporal reasoning capabilities in video understanding. TOMATO comprises 1,484 carefully curated, human-annotated questions spanning six tasks (i.e., action count, direction, rotation, shape & trend, velocity & frequency, and visual cues), applied to 1,417 videos, including 805 self-recorded and -generated videos, that encompass human-centric, real-world, and simulated scenarios. Our comprehensive evaluation reveals a human-model performance gap of 57.3% with the best-performing model. Moreover, our in-depth analysis uncovers more fundamental limitations beyond this gap in current MFMs. While they can accurately recognize events in isolated frames, they fail to interpret these frames as a continuous sequence. We believe TOMATO will serve as a crucial testbed for evaluating the next-generation MFMs and as a call to the community to develop AI systems capable of comprehending human world dynamics through the video modality.

  • 7 authors
·
Oct 30, 2024 2

FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation

Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.

Teaching VLMs to Localize Specific Objects from In-context Examples

Vision-Language Models (VLMs) have shown remarkable capabilities across diverse visual tasks, including image recognition, video understanding, and Visual Question Answering (VQA) when explicitly trained for these tasks. Despite these advances, we find that current VLMs lack a fundamental cognitive ability: learning to localize objects in a scene by taking into account the context. In this work, we focus on the task of few-shot personalized localization, where a model is given a small set of annotated images (in-context examples) -- each with a category label and bounding box -- and is tasked with localizing the same object type in a query image. To provoke personalized localization abilities in models, we present a data-centric solution that fine-tunes them using carefully curated data from video object tracking datasets. By leveraging sequences of frames tracking the same object across multiple shots, we simulate instruction-tuning dialogues that promote context awareness. To reinforce this, we introduce a novel regularization technique that replaces object labels with pseudo-names, ensuring the model relies on visual context rather than prior knowledge. Our method significantly enhances few-shot localization performance without sacrificing generalization, as demonstrated on several benchmarks tailored to personalized localization. This work is the first to explore and benchmark personalized few-shot localization for VLMs, laying a foundation for future research in context-driven vision-language applications. The code for our project is available at https://github.com/SivanDoveh/IPLoc

  • 12 authors
·
Nov 20, 2024

KFFocus: Highlighting Keyframes for Enhanced Video Understanding

Recently, with the emergence of large language models, multimodal LLMs have demonstrated exceptional capabilities in image and video modalities. Despite advancements in video comprehension, the substantial computational demands of long video sequences lead current video LLMs (Vid-LLMs) to employ compression strategies at both the inter-frame level (e.g., uniform sampling of video frames) and intra-frame level (e.g., condensing all visual tokens of each frame into a limited number). However, this approach often neglects the uneven temporal distribution of critical information across frames, risking the omission of keyframes that contain essential temporal and semantic details. To tackle these challenges, we propose KFFocus, a method designed to efficiently compress video tokens and emphasize the informative context present within video frames. We substitute uniform sampling with a refined approach inspired by classic video compression principles to identify and capture keyframes based on their temporal redundancy. By assigning varying condensation ratios to frames based on their contextual relevance, KFFocus efficiently reduces token redundancy while preserving informative content details. Additionally, we introduce a spatiotemporal modeling module that encodes both the temporal relationships between video frames and the spatial structure within each frame, thus providing Vid-LLMs with a nuanced understanding of spatial-temporal dynamics. Extensive experiments on widely recognized video understanding benchmarks, especially long video scenarios, demonstrate that KFFocus significantly outperforms existing methods, achieving substantial computational efficiency and enhanced accuracy.

  • 4 authors
·
Aug 12, 2025

iPerceive: Applying Common-Sense Reasoning to Multi-Modal Dense Video Captioning and Video Question Answering

Most prior art in visual understanding relies solely on analyzing the "what" (e.g., event recognition) and "where" (e.g., event localization), which in some cases, fails to describe correct contextual relationships between events or leads to incorrect underlying visual attention. Part of what defines us as human and fundamentally different from machines is our instinct to seek causality behind any association, say an event Y that happened as a direct result of event X. To this end, we propose iPerceive, a framework capable of understanding the "why" between events in a video by building a common-sense knowledge base using contextual cues to infer causal relationships between objects in the video. We demonstrate the effectiveness of our technique using the dense video captioning (DVC) and video question answering (VideoQA) tasks. Furthermore, while most prior work in DVC and VideoQA relies solely on visual information, other modalities such as audio and speech are vital for a human observer's perception of an environment. We formulate DVC and VideoQA tasks as machine translation problems that utilize multiple modalities. By evaluating the performance of iPerceive DVC and iPerceive VideoQA on the ActivityNet Captions and TVQA datasets respectively, we show that our approach furthers the state-of-the-art. Code and samples are available at: iperceive.amanchadha.com.

  • 3 authors
·
Nov 16, 2020

Question-guided Visual Compression with Memory Feedback for Long-Term Video Understanding

In the context of long-term video understanding with large multimodal models, many frameworks have been proposed. Although transformer-based visual compressors and memory-augmented approaches are often used to process long videos, they usually compress each frame independently and therefore fail to achieve strong performance on tasks that require understanding complete events, such as temporal ordering tasks in MLVU and VNBench. This motivates us to rethink the conventional one-way scheme from perception to memory, and instead establish a feedbackdriven process in which past visual contexts stored in the context memory can benefit ongoing perception. To this end, we propose Question-guided Visual Compression with Memory Feedback (QViC-MF), a framework for long-term video understanding. At its core is a Question-guided Multimodal Selective Attention (QMSA), which learns to preserve visual information related to the given question from both the current clip and the past related frames from the memory. The compressor and memory feedback work iteratively for each clip of the entire video. This simple yet effective design yields large performance gains on longterm video understanding tasks. Extensive experiments show that our method achieves significant improvement over current state-of-the-art methods by 6.1% on MLVU test, 8.3% on LVBench, 18.3% on VNBench Long, and 3.7% on VideoMME Long. The code will be released publicly.

  • 4 authors
·
Mar 15

K-frames: Scene-Driven Any-k Keyframe Selection for long video understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant capabilities in image understanding, but long-video are constrained by context windows and computational cost. Uniform frame sampling often leads to substantial information loss. Meanwhile existing keyframe selection methods such as text-frame retrieval or RL-based frame optimization typically yield sparse and temporally disjointed frames, overlooking scene continuity and lacking flexibility for multi-scale frame selection. To address these limitations, we introduce K-frames, a novel paradigm for scene-driven keyframe selection that preserves temporal continuity. Instead of selecting individual frames, K-frames predicts semantically coherent, query-relevant clips, which enables any-k keyframes selection to meet diverse user budgets. To achieve this approach, we first introduce PeakClips, a dataset of 200K video highlights conditioned by query. Building on this dataset, K-frames learns clip2frame selection using a three-stage progressive curriculum. It involves two Supervised Fine-Tuning stages for temporal grounding and key-clip perception, followed by a Reinforcement Learning stage that directly optimizes the scene-driven prediction policy for downstream task without further annotations. Extensive experiments on major long-video understanding benchmarks demonstrate that K-frames provides an effective, interpretable, and plug-and-play solution for keyframe selection at various scales. Our dataset and model will be available.

  • 9 authors
·
Oct 14, 2025

From Frames to Clips: Efficient Key Clip Selection for Long-Form Video Understanding

Video Large Language Models (VLMs) have achieved remarkable results on a variety of vision language tasks, yet their practical use is limited by the "needle in a haystack" problem: the massive number of visual tokens produced from raw video frames exhausts the model's context window. Existing solutions alleviate this issue by selecting a sparse set of frames, thereby reducing token count, but such frame-wise selection discards essential temporal dynamics, leading to suboptimal reasoning about motion and event continuity. In this work we systematically explore the impact of temporal information and demonstrate that extending selection from isolated key frames to key clips, which are short, temporally coherent segments, improves video understanding. To maintain a fixed computational budget while accommodating the larger token footprint of clips, we propose an adaptive resolution strategy that dynamically balances spatial resolution and clip length, ensuring a constant token count per video. Experiments on three long-form video benchmarks demonstrate that our training-free approach, F2C, outperforms uniform sampling up to 8.1%, 5.6%, and 10.3% on Video-MME, LongVideoBench and MLVU benchmarks, respectively. These results highlight the importance of preserving temporal coherence in frame selection and provide a practical pathway for scaling Video LLMs to real world video understanding applications. Project webpage is available at https://guangyusun.com/f2c .

amazon Amazon
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Oct 2, 2025

InternVideo3: Agentify Foundation Models with Multimodal Contextual Reasoning

Recent progress in foundation models has shifted toward agentic behavior involving multi-step reasoning and tool use. However, open-source efforts largely focus on text-dominant settings, leaving long-horizon multimodal tasks underexplored. This gap is evident in video tasks requiring sustained temporal understanding and iterative interaction. We present InternVideo3, a framework enhancing these capabilities via Multimodal Contextual Reasoning (MCR). MCR treats understanding as a closed-loop process over a shared, evolving context containing observations, instructions, reasoning, tool actions, and memory. This frames long-video understanding as evidence accumulation and verification. To ensure efficiency, we introduce Multimodal Multi-head Latent Attention (M^2LA), a token-preserving reparameterization compressing KV-cache states while retaining the full token stream. Our staged training includes continued pretraining, short-to-long supervised fine-tuning, rule-based reinforcement learning, and on-policy distillation. Experiments show InternVideo3 achieves strong performance on benchmarks like Video-MME, MLVU, and EgoSchema. We further instantiate the model as a video agent with retrieval tools, demonstrating robust evidence-grounded behavior. Our results suggest that efficient context handling and closed-loop reasoning are vital for adapting open multimodal models toward long-horizon visually grounded agency.

  • 13 authors
·
Jun 9 2

Cookie-Bench: Continuous On-screen Key Interaction Evaluation for Web Generation

Front-end web code has become a core product surface for every frontier LLM release, yet evaluating these interactive applications at development speed remains costly because human-judged leaderboards like Arena do not scale. Existing automated proxies typically lean on reference implementations, test suites, or rigid checklists, and tend to miss the reasoned synthesis a human reviewer performs over a live session. We articulate a new evaluation regime that is simultaneously reference-free, autonomously driven, and holistically reasoned, and instantiate it through two artifacts. \dataname is an 11-domain, 54-leaf, 1,000-query WebDev benchmark spanning both static-presentation and interactive-application tasks, balanced across three difficulty tiers and three target-language groups, with briefs rewritten to resist recall from circulated prompts. \framename, grounded in Flavell's metacognitive monitoring, separates evidence accumulation from judgment across three stages: Static Perception forms a first impression from passive observation; Agent-Driven Interaction explores the application autonomously while capturing continuous screen video, audio, and per-step screenshots; Dynamic Scoring issues holistic functionality and aesthetics verdicts with structured failure attribution only after the evidence chain is complete. On \dataname, \framename aligns closely with expert human ratings while surfacing substantial headroom across 13 frontier LLMs on interactive web generation. \noindenthttps://anonymous.4open.science/r/Cookie-3CE/

  • 11 authors
·
May 30

Flattery in Motion: Benchmarking and Analyzing Sycophancy in Video-LLMs

As video large language models (Video-LLMs) become increasingly integrated into real-world applications that demand grounded multimodal reasoning, ensuring their factual consistency and reliability is of critical importance. However, sycophancy, the tendency of these models to align with user input even when it contradicts the visual evidence, undermines their trustworthiness in such contexts. Current sycophancy research has largely overlooked its specific manifestations in the video-language domain, resulting in a notable absence of systematic benchmarks and targeted evaluations to understand how Video-LLMs respond under misleading user input. To fill this gap, we propose VISE (Video-LLM Sycophancy Benchmarking and Evaluation), the first benchmark designed to evaluate sycophantic behavior in state-of-the-art Video-LLMs across diverse question formats, prompt biases, and visual reasoning tasks. Specifically, VISE pioneeringly brings linguistic perspectives on sycophancy into the video domain, enabling fine-grained analysis across multiple sycophancy types and interaction patterns. Furthermore, we propose two potential training-free mitigation strategies, revealing potential paths for reducing sycophantic bias: (i) enhancing visual grounding through interpretable key-frame selection and (ii) steering model behavior away from sycophancy via targeted, inference-time intervention on its internal neural representations. Our code is available at https://github.com/William030422/Video-Sycophancy.

  • 8 authors
·
Jun 8, 2025

VFIMamba: Video Frame Interpolation with State Space Models

Inter-frame modeling is pivotal in generating intermediate frames for video frame interpolation (VFI). Current approaches predominantly rely on convolution or attention-based models, which often either lack sufficient receptive fields or entail significant computational overheads. Recently, Selective State Space Models (S6) have emerged, tailored specifically for long sequence modeling, offering both linear complexity and data-dependent modeling capabilities. In this paper, we propose VFIMamba, a novel frame interpolation method for efficient and dynamic inter-frame modeling by harnessing the S6 model. Our approach introduces the Mixed-SSM Block (MSB), which initially rearranges tokens from adjacent frames in an interleaved fashion and subsequently applies multi-directional S6 modeling. This design facilitates the efficient transmission of information across frames while upholding linear complexity. Furthermore, we introduce a novel curriculum learning strategy that progressively cultivates proficiency in modeling inter-frame dynamics across varying motion magnitudes, fully unleashing the potential of the S6 model. Experimental findings showcase that our method attains state-of-the-art performance across diverse benchmarks, particularly excelling in high-resolution scenarios. In particular, on the X-TEST dataset, VFIMamba demonstrates a noteworthy improvement of 0.80 dB for 4K frames and 0.96 dB for 2K frames.

  • 6 authors
·
Jul 2, 2024

ELV-Halluc: Benchmarking Semantic Aggregation Hallucinations in Long Video Understanding

Video multimodal large language models (Video-MLLMs) have achieved remarkable progress in video understanding. However, they remain vulnerable to hallucination-producing content inconsistent with or unrelated to video inputs. Previous video hallucination benchmarks primarily focus on short-videos. They attribute hallucinations to factors such as strong language priors, missing frames, or vision-language biases introduced by the visual encoder. While these causes indeed account for most hallucinations in short videos, they still oversimplify the cause of hallucinations. Sometimes, models generate incorrect outputs but with correct frame-level semantics. We refer to this type of hallucination as Semantic Aggregation Hallucination (SAH), which arises during the process of aggregating frame-level semantics into event-level semantic groups. Given that SAH becomes particularly critical in long videos due to increased semantic complexity across multiple events, it is essential to separate and thoroughly investigate the causes of this type of hallucination. To address the above issues, we introduce ELV-Halluc, the first benchmark dedicated to long-video hallucination, enabling a systematic investigation of SAH. Our experiments confirm the existence of SAH and show that it increases with semantic complexity. Additionally, we find that models are more prone to SAH on rapidly changing semantics. Moreover, we discuss potential approaches to mitigate SAH. We demonstrate that positional encoding strategy contributes to alleviating SAH, and further adopt DPO strategy to enhance the model's ability to distinguish semantics within and across events. To support this, we curate a dataset of 8K adversarial data pairs and achieve improvements on both ELV-Halluc and Video-MME, including a substantial 27.7% reduction in SAH ratio.

  • 8 authors
·
Aug 29, 2025 1

MotionSight: Boosting Fine-Grained Motion Understanding in Multimodal LLMs

Despite advancements in Multimodal Large Language Models (MLLMs), their proficiency in fine-grained video motion understanding remains critically limited. They often lack inter-frame differencing and tend to average or ignore subtle visual cues. Furthermore, while visual prompting has shown potential in static images, its application to video's temporal complexities, particularly for fine-grained motion understanding, remains largely unexplored. We investigate whether inherent capability can be unlocked and boost MLLMs' motion perception and enable distinct visual signatures tailored to decouple object and camera motion cues. In this study, we introduce MotionSight, a novel zero-shot method pioneering object-centric visual spotlight and motion blur as visual prompts to effectively improve fine-grained motion understanding without training. To convert this into valuable data assets, we curated MotionVid-QA, the first large-scale dataset for fine-grained video motion understanding, with hierarchical annotations including SFT and preference data, {\Theta}(40K) video clips and {\Theta}(87K) QAs. Experiments show MotionSight achieves state-of-the-art open-source performance and competitiveness with commercial models. In particular, for fine-grained motion understanding we present a novel zero-shot technique and a large-scale, high-quality dataset. All the code and annotations will be publicly available.

  • 9 authors
·
Jun 2, 2025 2

SpaRRTa: A Synthetic Benchmark for Evaluating Spatial Intelligence in Visual Foundation Models

Visual Foundation Models (VFMs), such as DINO and CLIP, excel in semantic understanding of images but exhibit limited spatial reasoning capabilities, which limits their applicability to embodied systems. As a result, recent work incorporates some 3D tasks (such as depth estimation) into VFM training. However, VFM performance remains inconsistent across other spatial tasks, raising the question of whether these models truly have spatial awareness or overfit to specific 3D objectives. To address this question, we introduce the Spatial Relation Recognition Task (SpaRRTa) benchmark, which evaluates the ability of VFMs to identify relative positions of objects in the image. Unlike traditional 3D objectives that focus on precise metric prediction (e.g., surface normal estimation), SpaRRTa probes a fundamental capability underpinning more advanced forms of human-like spatial understanding. SpaRRTa generates an arbitrary number of photorealistic images with diverse scenes and fully controllable object arrangements, along with freely accessible spatial annotations. Evaluating a range of state-of-the-art VFMs, we reveal significant disparities between their spatial reasoning abilities. Through our analysis, we provide insights into the mechanisms that support or hinder spatial awareness in modern VFMs. We hope that SpaRRTa will serve as a useful tool for guiding the development of future spatially aware visual models.

  • 5 authors
·
Jan 16 1

Hypergraph Multi-modal Large Language Model: Exploiting EEG and Eye-tracking Modalities to Evaluate Heterogeneous Responses for Video Understanding

Understanding of video creativity and content often varies among individuals, with differences in focal points and cognitive levels across different ages, experiences, and genders. There is currently a lack of research in this area, and most existing benchmarks suffer from several drawbacks: 1) a limited number of modalities and answers with restrictive length; 2) the content and scenarios within the videos are excessively monotonous, transmitting allegories and emotions that are overly simplistic. To bridge the gap to real-world applications, we introduce a large-scale Subjective Response Indicators for Advertisement Videos dataset, namely SRI-ADV. Specifically, we collected real changes in Electroencephalographic (EEG) and eye-tracking regions from different demographics while they viewed identical video content. Utilizing this multi-modal dataset, we developed tasks and protocols to analyze and evaluate the extent of cognitive understanding of video content among different users. Along with the dataset, we designed a Hypergraph Multi-modal Large Language Model (HMLLM) to explore the associations among different demographics, video elements, EEG, and eye-tracking indicators. HMLLM could bridge semantic gaps across rich modalities and integrate information beyond different modalities to perform logical reasoning. Extensive experimental evaluations on SRI-ADV and other additional video-based generative performance benchmarks demonstrate the effectiveness of our method. The codes and dataset will be released at https://github.com/suay1113/HMLLM.

  • 11 authors
·
Jul 10, 2024

MOSS-Video-Preview: Toward Real-Time Video Understanding via Cross-Attention

Video understanding is shifting from the offline paradigm -- taking a fully recorded video as input and producing a single answer after it ends -- toward real-time interaction, in which the model perceives new frames while still replying, revises its answer as new evidence appears, and remains silent when there is nothing to say. We present MOSS-Video-Preview to validate this paradigm. Our central claim is that perception must not be blocked by generation; its natural realization is a two-channel architecture. We argue that a cross-attention backbone is better suited to real-time vision-language fusion than the prevailing decoder-only design: visual features enter through a side channel rather than joining the autoregressive sequence, so perception and generation run on separate, non-blocking pathways -- reducing the frequency of visual processing and exposing a clean channel-wise interface for independent compression. We complement this with a data synthesis pipeline that converts dense captions into real-time understanding QA whose answers are revised to match what the model has perceived so far, and we specialize an offline model on these data to elicit real-time behavior. Our model trails the strong Qwen2.5-VL-7B baseline overall -- a gap we attribute primarily to data and scale rather than the architecture -- yet attains competitive offline video and multimodal understanding, remains robust on the spatial and fine-grained temporal reasoning central to real-time use, and acquires behaviors that offline models lack: continuous perception, answer revision, and timely silence. On a single H200 with 256 frames per video, it achieves about a 5x speedup in time to first token and 2.7x higher decoding throughput, with negligible degradation in offline ability. Our study of paradigm, architecture, and data outlines a viable path toward real-time video understanding.

  • 21 authors
·
May 31

Towards Spatial Supersensing in the Wild

Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce VSI-Super-Wild, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains 6,980 human-verified question-answer pairs derived from 442 real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.

  • 15 authors
·
Jul 14

B-VLLM: A Vision Large Language Model with Balanced Spatio-Temporal Tokens

Recently, Vision Large Language Models (VLLMs) integrated with vision encoders have shown promising performance in vision understanding. The key of VLLMs is to encode visual content into sequences of visual tokens, enabling VLLMs to simultaneously process both visual and textual content. However, understanding videos, especially long videos, remain a challenge to VLLMs as the number of visual tokens grows rapidly when encoding videos, resulting in the risk of exceeding the context window of VLLMs and introducing heavy computation burden. To restrict the number of visual tokens, existing VLLMs either: (1) uniformly downsample videos into a fixed number of frames or (2) reducing the number of visual tokens encoded from each frame. We argue the former solution neglects the rich temporal cue in videos and the later overlooks the spatial details in each frame. In this work, we present Balanced-VLLM (B-VLLM): a novel VLLM framework that aims to effectively leverage task relevant spatio-temporal cues while restricting the number of visual tokens under the VLLM context window length. At the core of our method, we devise a text-conditioned adaptive frame selection module to identify frames relevant to the visual understanding task. The selected frames are then de-duplicated using a temporal frame token merging technique. The visual tokens of the selected frames are processed through a spatial token sampling module and an optional spatial token merging strategy to achieve precise control over the token count. Experimental results show that B-VLLM is effective in balancing the number of frames and visual tokens in video understanding, yielding superior performance on various video understanding benchmarks. Our code is available at https://github.com/zhuqiangLu/B-VLLM.

  • 7 authors
·
Dec 13, 2024

VideoOdyssey: A Benchmark for Ultra-Long-Context and Omni-Modal Video Understanding

Real-world long video understanding requires models to perform continuous tracking, information integration and memory retention over massive temporal spans within extreme video durations. Mastering this intense cognitive load constitutes the fundamental bottleneck in long video understanding. While existing benchmarks have driven progress by scaling up video duration, their evaluation tasks often require comprehending only short and isolated video segments, falling short of capturing the challenge of ultra-long-context reasoning. To measure this cognitive load, we emphasize continuous certificate length, defined as the video length a human must continuously watch to definitively answer a given question. Driven by this metric, we introduce VideoOdyssey, a benchmark specifically designed for ultra-long-context and omni-modal video understanding. VideoOdyssey is characterized by three key features: 1) Extreme video duration and diversity: spanning 11 domains and 54 subcategories with an average video duration of 109 minutes; 2) Comprehensive evaluation scenarios: offering two subsets to address different research focuses, i.e., VideoOdyssey-V for probing the limits of visual understanding in MLLMs, and VideoOdyssey-AV for evaluating synchronized audio-visual understanding for omni-modal models; 3) Ultra-long and multi-level continuous certificates: extending the average continuous certificate to 16 minutes for VideoOdyssey-V and 12.8 minutes for VideoOdyssey-AV. Crucially, we design 5 granular levels from seconds to hours, providing a comprehensive diagnostic tool to evaluate models across varying context lengths and cognitive loads. Extensive evaluations show that bottlenecks of current MLLMs extend beyond simple retrieval to include struggles with continuous reasoning across varying context lengths, fine-grained perception, and non-verbal omni-modal understanding.

  • 6 authors
·
May 20

Video-BrowseComp: Benchmarking Agentic Video Research on Open Web

The evolution of autonomous agents is redefining information seeking, transitioning from passive retrieval to proactive, open-ended web research. However, while textual and static multimodal agents have seen rapid progress, a significant modality gap remains in processing the web's most dynamic modality: video. Existing video benchmarks predominantly focus on passive perception, feeding curated clips to models without requiring external retrieval. They fail to evaluate agentic video research, which necessitates actively interrogating video timelines, cross-referencing dispersed evidence, and verifying claims against the open web. To bridge this gap, we present Video-BrowseComp, a challenging benchmark comprising 210 questions tailored for open-web agentic video reasoning. Unlike prior benchmarks, Video-BrowseComp enforces a mandatory dependency on temporal visual evidence, ensuring that answers cannot be derived solely through text search but require navigating video timelines to verify external claims. Our evaluation of state-of-the-art models reveals a critical bottleneck: even advanced search-augmented models like GPT-5.1 (w/ Search) achieve only 15.24\% accuracy. Our analysis reveals that these models largely rely on textual proxies, excelling in metadata-rich domains (e.g., TV shows with plot summaries) but collapsing in metadata-sparse, dynamic environments (e.g., sports, gameplay) where visual grounding is essential. As the first open-web video research benchmark, Video-BrowseComp advances the field beyond passive perception toward proactive video reasoning.

  • 9 authors
·
Dec 28, 2025 3

Grounding Task Assistance with Multimodal Cues from a Single Demonstration

A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent, safety-critical environmental factors, and subtle preferences embedded in human behavior. This sensory gap fundamentally limits the ability of Vision Language Models (VLMs) to reason about why actions occur and how they should adapt to individual users. To address this, we introduce MICA (Multimodal Interactive Contextualized Assistance), a framework that improves conversational agents for task assistance by integrating eye gaze and speech cues. MICA segments demonstrations into meaningful sub-tasks and extracts keyframes and captions that capture fine-grained intent and user-specific cues, enabling richer contextual grounding for visual question answering. Evaluations on questions derived from real-time chat-assisted task replication show that multimodal cues significantly improve response quality over frame-based retrieval. Notably, gaze cues alone achieves 93% of speech performance, and their combination yields the highest accuracy. Task type determines the effectiveness of implicit (gaze) vs. explicit (speech) cues, underscoring the need for adaptable multimodal models. These results highlight the limitations of frame-based context and demonstrate the value of multimodal signals for real-world AI task assistance.

  • 5 authors
·
May 2, 2025

PerceptionComp: A Video Benchmark for Complex Perception-Centric Reasoning

We introduce PerceptionComp, a manually annotated benchmark for complex, long-horizon, perception-centric video reasoning. PerceptionComp is designed so that no single moment is sufficient: answering each question requires multiple temporally separated pieces of visual evidence and compositional constraints under conjunctive and sequential logic, spanning perceptual subtasks such as objects, attributes, relations, locations, actions, and events, and requiring skills including semantic recognition, visual correspondence, temporal reasoning, and spatial reasoning. The benchmark contains 1,114 highly complex questions on 279 videos from diverse domains including city walk tours, indoor villa tours, video games, and extreme outdoor sports, with 100% manual annotation. Human studies show that PerceptionComp requires substantial test-time thinking and repeated perception steps: participants take much longer than on prior benchmarks, and accuracy drops to near chance (18.97%) when rewatching is disallowed. State-of-the-art MLLMs also perform substantially worse on PerceptionComp than on existing benchmarks: the best model in our evaluation, Gemini-3-Flash, reaches only 45.96% accuracy in the five-choice setting, while open-source models remain below 40%. These results suggest that perception-centric long-horizon video reasoning remains a major bottleneck, and we hope PerceptionComp will help drive progress in perceptual reasoning.

  • 12 authors
·
Mar 27 2

VideoMind: An Omni-Modal Video Dataset with Intent Grounding for Deep-Cognitive Video Understanding

This paper introduces VideoMind, a video-centric omni-modal dataset designed for deep video content cognition and enhanced multi-modal feature representation. The dataset comprises 103K video samples (3K reserved for testing), each paired with audio and systematically detailed textual descriptions. Specifically, every video and its audio is described across three hierarchical layers (factual, abstract, and intent), progressing from surface to depth. It contains over 22 million words, averaging ~225 words per sample. VideoMind's key distinction from existing datasets is its provision of intent expressions, which require contextual integration across the entire video and are not directly observable. These deep-cognitive expressions are generated using a Chain-of-Thought (COT) approach, prompting the mLLM through step-by-step reasoning. Each description includes annotations for subject, place, time, event, action, and intent, supporting downstream recognition tasks. Crucially, we establish a gold-standard benchmark with 3,000 manually validated samples for evaluating deep-cognitive video understanding. We design hybrid-cognitive retrieval experiments, scored by multi-level retrieval metrics, to appropriately assess deep video comprehension. Evaluation results for models (e.g., InternVideo, VAST, UMT-L) are released. VideoMind serves as a powerful benchmark for fine-grained cross-modal alignment and advances fields requiring in-depth video understanding, such as emotion and intent recognition. The data is publicly available on GitHub, HuggingFace, and OpenDataLab, https://github.com/cdx-cindy/VideoMind.

  • 6 authors
·
Jul 24, 2025

LOVE-R1: Advancing Long Video Understanding with an Adaptive Zoom-in Mechanism via Multi-Step Reasoning

Long video understanding is still challenging for recent Large Video-Language Models (LVLMs) due to the conflict between long-form temporal understanding and detailed spatial perception. LVLMs with a uniform frame sampling mechanism, which samples frames with an equal frame size and fixed sampling rate, inevitably sacrifice either temporal clues or spatial details, resulting in suboptimal solutions. To mitigate this dilemma, we propose LOVE-R1, a model that can adaptively zoom in on a video clip. The model is first provided with densely sampled frames but in a small resolution. If some spatial details are needed, the model can zoom in on a clip of interest with a large frame resolution based on its reasoning until key visual information is obtained. The whole process is implemented as a multi-step reasoning process. To train the reasoning ability, we first finetune the model on our collected 38k high-quality CoT data and enhance it with decoupled reinforcement finetuning. As outcome rewards can not provide fine-grained process supervision, we decouple multi-step reasoning into multiple single-step reasoning and optimize the internal zoom-in ability explicitly. Experiments on long video understanding benchmarks show that our model with the slow-fast adaptive frame sampling mechanism achieves a great trade-off between sampling density and frame resolutions, and LOVE-R1 outperforms our baseline Qwen2.5-VL by an average of 3.1% points across 4 common long video understanding benchmarks.

AlibabaTongyiLab TongyiLab
·
Sep 29, 2025 2

Splat and Distill: Augmenting Teachers with Feed-Forward 3D Reconstruction For 3D-Aware Distillation

Vision Foundation Models (VFMs) have achieved remarkable success when applied to various downstream 2D tasks. Despite their effectiveness, they often exhibit a critical lack of 3D awareness. To this end, we introduce Splat and Distill, a framework that instills robust 3D awareness into 2D VFMs by augmenting the teacher model with a fast, feed-forward 3D reconstruction pipeline. Given 2D features produced by a teacher model, our method first lifts these features into an explicit 3D Gaussian representation, in a feedforward manner. These 3D features are then ``splatted" onto novel viewpoints, producing a set of novel 2D feature maps used to supervise the student model, ``distilling" geometrically grounded knowledge. By replacing slow per-scene optimization of prior work with our feed-forward lifting approach, our framework avoids feature-averaging artifacts, creating a dynamic learning process where the teacher's consistency improves alongside that of the student. We conduct a comprehensive evaluation on a suite of downstream tasks, including monocular depth estimation, surface normal estimation, multi-view correspondence, and semantic segmentation. Our method significantly outperforms prior works, not only achieving substantial gains in 3D awareness but also enhancing the underlying semantic richness of 2D features. Project page is available at https://davidshavin4.github.io/Splat-and-Distill/

  • 2 authors
·
Feb 5

VideoSeeker: Incentivizing Instance-level Video Understanding via Native Agentic Tool Invocation

Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.

  • 14 authors
·
May 14 2

Factorized Learning for Temporally Grounded Video-Language Models

Recent video-language models have shown great potential for video understanding, but still struggle with accurate temporal grounding for event-level perception. We observe that two main factors in video understanding (i.e., temporal grounding and textual response) form a logical hierarchy: accurate temporal evidence grounding lays the foundation for reliable textual response. However, existing works typically handle these two tasks in a coupled manner without a clear logical structure, leading to sub-optimal objectives. We address this from a factorized learning perspective. We first propose D^2VLM, a framework that decouples the learning of these two tasks while also emphasizing their inherent dependency. We adopt a "grounding then answering with evidence referencing" paradigm and introduce evidence tokens for evidence grounding, which emphasize event-level visual semantic capture beyond the focus on timestamp representation in existing works. To further facilitate the learning of these two tasks, we introduce a novel factorized preference optimization (FPO) algorithm. Unlike standard preference optimization, FPO explicitly incorporates probabilistic temporal grounding modeling into the optimization objective, enabling preference learning for both temporal grounding and textual response. We also construct a synthetic dataset to address the lack of suitable datasets for factorized preference learning with explicit temporal grounding. Experiments on various tasks demonstrate the clear advantage of our approach. Our source code is available at https://github.com/nusnlp/d2vlm.

Cambrian-S: Towards Spatial Supersensing in Video

We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.

  • 15 authors
·
Nov 6, 2025 5

DynFrame: Adaptive Reasoning-Driven Multimodal Framework with Dynamic Frame Augmentation for Complex Video Understanding

Recent video multimodal large language models (MLLMs) increasingly couple step-by-step reasoning with on-demand visual evidence retrieval, allowing models to revisit relevant video segments during inference. However, two structural gaps remain in existing thinking-with-video systems. (i) Sampling density is not a learnable decision: existing methods may let the model decide where to look, but the per-window frame rate is largely fixed. As a result, fine-grained evidence is often recovered through repeated retrieval calls, which increases inference context length and training difficulty. (ii) Retrieval and answer generation are usually optimized with a single trajectory-level advantage, so the "where to look" tokens and the "how to answer" tokens receive the same credit even when one is correct and the other is not. To address these gaps, we present DynFrame, a framework that emits the temporal window and the sampling density as native tokens within a single autoregressive pass. This learnable span-density retrieval enables acquiring multi-granularity evidence with a single retrieval step. Based on the above tokenized retrieval interface, we further introduce Segment-Decoupled GRPO (SD-GRPO), which splits each rollout at the retrieval boundary and assigns role-specific token-level advantages, separately crediting the sampling decision and the answer. Trained on the curated DM-CoT-74k and DM-RL-45k, DynFrame-4B is competitive with strong 7B-8B baselines across six benchmarks (NExT-GQA, Charades-STA, ActivityNet-MR, Video-MME, MLVU, LVBench), and DynFrame-8B sets new state-of-the-art on most metrics. Code is available at https://github.com/zhangguanghao523/DynFrame.

  • 13 authors
·
May 25

TempCompass: Do Video LLMs Really Understand Videos?

Recently, there is a surge in interest surrounding video large language models (Video LLMs). However, existing benchmarks fail to provide a comprehensive feedback on the temporal perception ability of Video LLMs. On the one hand, most of them are unable to distinguish between different temporal aspects (e.g., speed, direction) and thus cannot reflect the nuanced performance on these specific aspects. On the other hand, they are limited in the diversity of task formats (e.g., only multi-choice QA), which hinders the understanding of how temporal perception performance may vary across different types of tasks. Motivated by these two problems, we propose the TempCompass benchmark, which introduces a diversity of temporal aspects and task formats. To collect high-quality test data, we devise two novel strategies: (1) In video collection, we construct conflicting videos that share the same static content but differ in a specific temporal aspect, which prevents Video LLMs from leveraging single-frame bias or language priors. (2) To collect the task instructions, we propose a paradigm where humans first annotate meta-information for a video and then an LLM generates the instruction. We also design an LLM-based approach to automatically and accurately evaluate the responses from Video LLMs. Based on TempCompass, we comprehensively evaluate 8 state-of-the-art (SOTA) Video LLMs and 3 Image LLMs, and reveal the discerning fact that these models exhibit notably poor temporal perception ability. The data and evaluation code are available at https://github.com/llyx97/TempCompass.

  • 9 authors
·
Mar 1, 2024

Omni-R1: Reinforcement Learning for Omnimodal Reasoning via Two-System Collaboration

Long-horizon video-audio reasoning and fine-grained pixel understanding impose conflicting requirements on omnimodal models: dense temporal coverage demands many low-resolution frames, whereas precise grounding calls for high-resolution inputs. We tackle this trade-off with a two-system architecture: a Global Reasoning System selects informative keyframes and rewrites the task at low spatial cost, while a Detail Understanding System performs pixel-level grounding on the selected high-resolution snippets. Because ``optimal'' keyframe selection and reformulation are ambiguous and hard to supervise, we formulate them as a reinforcement learning (RL) problem and present Omni-R1, an end-to-end RL framework built on Group Relative Policy Optimization. Omni-R1 trains the Global Reasoning System through hierarchical rewards obtained via online collaboration with the Detail Understanding System, requiring only one epoch of RL on small task splits. Experiments on two challenging benchmarks, namely Referring Audio-Visual Segmentation (RefAVS) and Reasoning Video Object Segmentation (REVOS), show that Omni-R1 not only surpasses strong supervised baselines but also outperforms specialized state-of-the-art models, while substantially improving out-of-domain generalization and mitigating multimodal hallucination. Our results demonstrate the first successful application of RL to large-scale omnimodal reasoning and highlight a scalable path toward universally foundation models.

  • 9 authors
·
May 26, 2025 1

KTV: Keyframes and Key Tokens Selection for Efficient Training-Free Video LLMs

Training-free video understanding leverages the strong image comprehension capabilities of pre-trained vision language models (VLMs) by treating a video as a sequence of static frames, thus obviating the need for costly video-specific training. However, this paradigm often suffers from severe visual redundancy and high computational overhead, especially when processing long videos. Crucially, existing keyframe selection strategies, especially those based on CLIP similarity, are prone to biases and may inadvertently overlook critical frames, resulting in suboptimal video comprehension. To address these significant challenges, we propose KTV, a novel two-stage framework for efficient and effective training-free video understanding. In the first stage, KTV performs question-agnostic keyframe selection by clustering frame-level visual features, yielding a compact, diverse, and representative subset of frames that mitigates temporal redundancy. In the second stage, KTV applies key visual token selection, pruning redundant or less informative tokens from each selected keyframe based on token importance and redundancy, which significantly reduces the number of tokens fed into the LLM. Extensive experiments on the Multiple-Choice VideoQA task demonstrate that KTV outperforms state-of-the-art training-free baselines while using significantly fewer visual tokens, e.g., only 504 visual tokens for a 60-min video with 10800 frames, achieving 44.8% accuracy on the MLVU-Test benchmark. In particular, KTV also exceeds several training-based approaches on certain benchmarks.

  • 6 authors
·
Feb 3

M^3Eval: Multi-Modal Memory Evaluation through Cognitively-Grounded Video Tasks

As multi-modal models advance towards long-form video understanding, memory emerges as a critical capability. Despite substantial efforts in developing video datasets and benchmarks, existing works primarily focus on perception and reasoning, without systematically evaluating memory: what models retain, how faithfully information is preserved, and how robust memory remains under interference. To address this gap, we introduce M^3Eval, the first comprehensive evaluation framework and benchmark for probing different memory dimensions in multi-modal models. Grounded in cognitive psychology, our design features carefully constructed tasks that isolate key aspects of memory. Leveraging M^3Eval, we conduct extensive experiments across representative multi-modal models, revealing consistent weaknesses and distinctive behaviors. We find that models struggle to maintain disentangled representations when processing parallel video streams, exhibit interference patterns differing substantially from those observed in human memory, ground memory sources more reliably in the spatial domain than the temporal domain, and demonstrate limited symbolic memory. Collectively, our benchmark provides a valuable resource for future research, while our findings highlight memory as a fundamental yet underexplored capability and offer insights for designing more effective memory mechanisms in multi-modal models. Our code and dataset are available at https://pku-value-lab.github.io/m3eval-homepage.

VideoScan: Enabling Efficient Streaming Video Understanding via Frame-level Semantic Carriers

This paper introduces VideoScan, an efficient vision-language model (VLM) inference framework designed for real-time video interaction that effectively comprehends and retains streamed video inputs while delivering rapid and accurate responses. A longstanding challenge in video understanding--particularly for long-term or real-time applications--stems from the substantial computational overhead caused by the extensive length of visual tokens. To address this, VideoScan employs a single semantic carrier token to represent each frame, progressively reducing computational and memory overhead during its two-phase inference process: prefilling and decoding. The embedding of the semantic carrier token is derived from an optimized aggregation of frame-level visual features, ensuring compact yet semantically rich representations. Critically, the corresponding key-value pairs are trained to retain contextual semantics from prior frames, enabling efficient memory management without sacrificing temporal coherence. During inference, the visual tokens of each frame are processed only once during the prefilling phase and subsequently discarded in the decoding stage, eliminating redundant computations. This design ensures efficient VLM inference even under stringent real-time constraints. Comprehensive experiments on diverse offline and online benchmarks demonstrate that LLaVA-Video, supported by our method, achieves up to sim 5times and 1.29times speedups compared to its original version and previous efficient streaming video understanding approaches, respectively. Crucially, these improvements are attained while maintaining competitive performance and ensuring stable GPU memory consumption (consistently sim 18GB, independent of video duration).

  • 4 authors
·
Mar 12, 2025

EIDT-V: Exploiting Intersections in Diffusion Trajectories for Model-Agnostic, Zero-Shot, Training-Free Text-to-Video Generation

Zero-shot, training-free, image-based text-to-video generation is an emerging area that aims to generate videos using existing image-based diffusion models. Current methods in this space require specific architectural changes to image generation models, which limit their adaptability and scalability. In contrast to such methods, we provide a model-agnostic approach. We use intersections in diffusion trajectories, working only with the latent values. We could not obtain localized frame-wise coherence and diversity using only the intersection of trajectories. Thus, we instead use a grid-based approach. An in-context trained LLM is used to generate coherent frame-wise prompts; another is used to identify differences between frames. Based on these, we obtain a CLIP-based attention mask that controls the timing of switching the prompts for each grid cell. Earlier switching results in higher variance, while later switching results in more coherence. Therefore, our approach can ensure appropriate control between coherence and variance for the frames. Our approach results in state-of-the-art performance while being more flexible when working with diverse image-generation models. The empirical analysis using quantitative metrics and user studies confirms our model's superior temporal consistency, visual fidelity and user satisfaction, thus providing a novel way to obtain training-free, image-based text-to-video generation.

  • 3 authors
·
Apr 9, 2025

Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation

We consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently struggle to create videos with accurate and consistent object motion, especially in multi-object scenarios. To address these limitations, we propose a two-stage compositional framework that decomposes I2V generation into: (i) An explicit intermediate representation generation stage, followed by (ii) A video generation stage that is conditioned on this representation. Our key innovation is the introduction of a mask-based motion trajectory as an intermediate representation, that captures both semantic object information and motion, enabling an expressive but compact representation of motion and semantics. To incorporate the learned representation in the second stage, we utilize object-level attention objectives. Specifically, we consider a spatial, per-object, masked-cross attention objective, integrating object-specific prompts into corresponding latent space regions and a masked spatio-temporal self-attention objective, ensuring frame-to-frame consistency for each object. We evaluate our method on challenging benchmarks with multi-object and high-motion scenarios and empirically demonstrate that the proposed method achieves state-of-the-art results in temporal coherence, motion realism, and text-prompt faithfulness. Additionally, we introduce \benchmark, a new challenging benchmark for single-object and multi-object I2V generation, and demonstrate our method's superiority on this benchmark. Project page is available at https://guyyariv.github.io/TTM/.

  • 8 authors
·
Jan 6, 2025 2

FramePainter: Endowing Interactive Image Editing with Video Diffusion Priors

Interactive image editing allows users to modify images through visual interaction operations such as drawing, clicking, and dragging. Existing methods construct such supervision signals from videos, as they capture how objects change with various physical interactions. However, these models are usually built upon text-to-image diffusion models, so necessitate (i) massive training samples and (ii) an additional reference encoder to learn real-world dynamics and visual consistency. In this paper, we reformulate this task as an image-to-video generation problem, so that inherit powerful video diffusion priors to reduce training costs and ensure temporal consistency. Specifically, we introduce FramePainter as an efficient instantiation of this formulation. Initialized with Stable Video Diffusion, it only uses a lightweight sparse control encoder to inject editing signals. Considering the limitations of temporal attention in handling large motion between two frames, we further propose matching attention to enlarge the receptive field while encouraging dense correspondence between edited and source image tokens. We highlight the effectiveness and efficiency of FramePainter across various of editing signals: it domainantly outperforms previous state-of-the-art methods with far less training data, achieving highly seamless and coherent editing of images, \eg, automatically adjust the reflection of the cup. Moreover, FramePainter also exhibits exceptional generalization in scenarios not present in real-world videos, \eg, transform the clownfish into shark-like shape. Our code will be available at https://github.com/YBYBZhang/FramePainter.

  • 6 authors
·
Jan 14, 2025 2

Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction

Video understanding is a fundamental capability for multimodal intelligence, and recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance on Video Question Answering (VideoQA) benchmarks. However, existing benchmarks primarily evaluate whether models can perceive shallow visual cues, while rarely examining whether MLLMs can learn deeper knowledge or procedural skills from video tutorials and generalize them to downstream long-horizon agentic tasks. To address this gap, we introduce VG-GUIBench (Video-Guided GUI Benchmark), a new benchmark designed to evaluate whether MLLM-based GUI agents can follow video tutorials to complete corresponding GUI interactive tasks. Furthermore, we observe that the performance of models on both VideoQA and video-guided agentic tasks critically depends on effective keyframe extraction. Based on this observation, we propose TASKER (Task-driven And Scene-aware Keyframe searchER), a keyframe extraction algorithm that jointly considers task relevance and scene dynamics to identify informative frames. Experimental results demonstrate that TASKER achieves significant performance improvements on both VideoQA and video-guided agentic task benchmarks, outperforming the best baseline by 2.0% on the EgoSchema fullset and 1.8% on the NExT-QA dataset, respectively. These results further highlight the potential of generalized keyframe extraction methods for video understanding tasks. Our code and data are available at https://github.com/VG-GUI-TASKER/VG-GUI-TASKER.

  • 5 authors
·
Jun 27 2

RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using vision-language models (VLMs), largely operate on single frames or rely on limited video-level baselines that struggle under realistic scene variation, making robust video-level glitch detection challenging. We present RESP, a practical multi-frame framework for gameplay glitch detection with VLMs. Our key idea is reference-guided prompting: for each test frame, we select a reference frame from earlier in the same video, establishing a visual baseline and reframing detection as within-video comparison rather than isolated classification. RESP sequentially prompts the VLM with reference/test pairs and aggregates noisy frame predictions into a stable video-level decision without fine-tuning the VLM. To enable controlled analysis of reference effects, we introduce RefGlitch, a synthetic dataset of manually labeled reference/test frame pairs with balanced coverage across five glitch types. Experiments across five VLMs and three datasets (one synthetic, two real-world) show that reference guidance consistently strengthens frame-level detection and that the improved frame-level evidence reliably transfers to stronger video-level triage under realistic QA conditions. Code and data are available at: https://github.com/PipiZong/RESP_code.git{this https URL}.

  • 7 authors
·
Apr 12

Ouroboros-Diffusion: Exploring Consistent Content Generation in Tuning-free Long Video Diffusion

The first-in-first-out (FIFO) video diffusion, built on a pre-trained text-to-video model, has recently emerged as an effective approach for tuning-free long video generation. This technique maintains a queue of video frames with progressively increasing noise, continuously producing clean frames at the queue's head while Gaussian noise is enqueued at the tail. However, FIFO-Diffusion often struggles to keep long-range temporal consistency in the generated videos due to the lack of correspondence modeling across frames. In this paper, we propose Ouroboros-Diffusion, a novel video denoising framework designed to enhance structural and content (subject) consistency, enabling the generation of consistent videos of arbitrary length. Specifically, we introduce a new latent sampling technique at the queue tail to improve structural consistency, ensuring perceptually smooth transitions among frames. To enhance subject consistency, we devise a Subject-Aware Cross-Frame Attention (SACFA) mechanism, which aligns subjects across frames within short segments to achieve better visual coherence. Furthermore, we introduce self-recurrent guidance. This technique leverages information from all previous cleaner frames at the front of the queue to guide the denoising of noisier frames at the end, fostering rich and contextual global information interaction. Extensive experiments of long video generation on the VBench benchmark demonstrate the superiority of our Ouroboros-Diffusion, particularly in terms of subject consistency, motion smoothness, and temporal consistency.

  • 7 authors
·
Jan 15, 2025 2

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, enabling global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling autoregressive shot synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling.

facebook AI at Meta
·
Dec 8, 2025 2

Thinking with Drafts: Speculative Temporal Reasoning for Efficient Long Video Understanding

Long video understanding is essential for human-like intelligence, enabling coherent perception and reasoning over extended temporal contexts. While the emerging thinking-with-frames paradigm, which alternates between global temporal reasoning and local frame examination, has advanced the reasoning capabilities of video multi-modal large language models (MLLMs), it suffers from a significant efficiency bottleneck due to the progressively growing and redundant multi-modal context. To address this, we propose SpecTemp, a reinforcement learning-based Speculative Temporal reasoning framework that decouples temporal perception from reasoning via a cooperative dual-model design. In SpecTemp, a lightweight draft MLLM rapidly explores and proposes salient frames from densely sampled temporal regions, while a powerful target MLLM focuses on temporal reasoning and verifies the draft's proposals, iteratively refining its attention until convergence. This design mirrors the collaborative pathways of the human brain, balancing efficiency with accuracy. To support training, we construct the SpecTemp-80K dataset, featuring synchronized dual-level annotations for coarse evidence spans and fine-grained frame-level evidence. Experiments across multiple video understanding benchmarks demonstrate that SpecTemp not only maintains competitive accuracy but also significantly accelerates inference compared with existing thinking-with-frames methods.

  • 9 authors
·
Nov 30, 2025

PixelWorld: Towards Perceiving Everything as Pixels

Existing foundation models typically process visual input as pixels and textual input as tokens, a paradigm that contrasts with human perception, where both modalities are processed in a unified manner. With the rise of embodied and agentic AI, where inputs primarily come from camera pixels, the need for a unified perception framework becomes increasingly evident. In this paper, we propose to unify all modalities (text, tables, code, diagrams, images, etc) as pixel inputs, i.e. "Perceive Everything as Pixels" (PEAP). We introduce PixelWorld, a novel evaluation suite that unifies all the mentioned modalities into pixel space to gauge the existing models' performance. Our findings show that (1) PEAP outperforms baseline with token-based input in multimodal datasets, benefiting from unified input for better disambiguation, (2) significant declines in reasoning and coding capabilities across all models when processing pixel-based input, underscoring the need to enhance foundation models' perceptual abilities, (3) larger models can maintain strong performance on non-reasoning tasks under PEAP, while smaller models like Phi-3.5-V suffer significant performance degradation, (4) the attention pattern of PEAP is highly aligned with text token input, (5) PEAP can be accelerated significantly by exploiting the spatial sparsity. We conclude that the existing frontier models are competent in pixel perception, however, there is still headroom for improvement. Our code, dataset will be released upon acceptance.

  • 3 authors
·
Jan 31, 2025 2

Watch, Remember, Reason: Human-View Video Understanding with MLLMs

Video understanding is being rapidly transformed by multimodal large language models (MLLMs), as research moves from short clips to long, multimodal, and knowledge-intensive video scenarios. These scenarios require models to handle sparse evidence, long-range dependencies, multimodal alignment, and reliable inference under limited computational budgets. This work presents a human-view perspective on LLM-based video understanding, organized around three functional abilities: watching, remembering, and reasoning. Rather than treating video tasks as isolated benchmarks, this view provides a unified structure for analyzing how video MLLMs acquire evidence, preserve context, and produce grounded outputs. We introduce a formulation that characterizes video understanding systems by their perceptual representations, memory states, reasoning traces, and final predictions. Based on this formulation, we identify challenges in spatio-temporal perception, efficient long-video processing, memory modeling, streaming understanding, and faithful reasoning. Representative methods are organized by their roles in video MLLM systems. Watching covers fine-grained, comprehensive, audio-visual, and efficient perception. Remembering includes offline and streaming memory, while reasoning covers text-only reasoning and thinking with videos. We further examine application domains such as egocentric, sports, instructional, medical, and narrative videos, and cover training datasets and evaluation benchmarks across task types, supervision formats, modalities, and capability dimensions. Finally, we outline open problems and future directions for scalable, memory-aware, and evidence-grounded video intelligence. Related works will be continuously traced at https://github.com/marinero4972/Awesome-HumanView-VideoUnderstanding.

Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation

Generative video models have achieved remarkable visual fidelity and temporal coherence, yet intentional camera control remains elusive. Existing frameworks treat camera motion as a byproduct of pixel synthesis, producing trajectories that are stochastic, spatially inconsistent, and indifferent to the human subject driving the scene. In this work, we present Auteur, a method for language-driven, human-centric camera framing in generative video. Our core insight is that professional filmmakers conceive shots not as world-space trajectories but as framings defined relative to the actor, encoding shot size, angle, and composition as functions of human pose and motion. We formalize this intuition as a human-centric camera parameterization and introduce a Domain-Specific Language (DSL) that is convertible to standard 6-DoF camera parameters. A fine-tuned multimodal large language model then acts as a virtual director, mapping natural language descriptions and coarse human motion to sparse DSL keyframes that are deterministically interpolated into continuous camera trajectories, which are then provided as input to video generators. We train and evaluate Auteur on a new dataset of 34K aligned text, human motion, and DSL-annotated camera trajectories drawn from procedural synthesis and real-world movie footage from the CondensedMovies dataset. Auteur enables cinematographic framing of human-centered scenes, a capability largely absent in prior generative models. To assess this behavior, we propose new framing-focused metrics, and our experiments show that Auteur consistently outperforms existing methods. Project page is https://cyberiada.github.io/Auteur/

  • 7 authors
·
Jun 12

TWLV-I: Analysis and Insights from Holistic Evaluation on Video Foundation Models

In this work, we discuss evaluating video foundation models in a fair and robust manner. Unlike language or image foundation models, many video foundation models are evaluated with differing parameters (such as sampling rate, number of frames, pretraining steps, etc.), making fair and robust comparisons challenging. Therefore, we present a carefully designed evaluation framework for measuring two core capabilities of video comprehension: appearance and motion understanding. Our findings reveal that existing video foundation models, whether text-supervised like UMT or InternVideo2, or self-supervised like V-JEPA, exhibit limitations in at least one of these capabilities. As an alternative, we introduce TWLV-I, a new video foundation model that constructs robust visual representations for both motion- and appearance-based videos. Based on the average top-1 accuracy of linear probing on five action recognition benchmarks, pretrained only on publicly accessible datasets, our model shows a 4.6%p improvement compared to V-JEPA (ViT-L) and a 7.7%p improvement compared to UMT (ViT-L). Even when compared to much larger models, our model demonstrates a 7.2%p improvement compared to DFN (ViT-H), a 2.7%p improvement compared to V-JEPA~(ViT-H) and a 2.8%p improvement compared to InternVideo2 (ViT-g). We provide embedding vectors obtained by TWLV-I from videos of several commonly used video benchmarks, along with evaluation source code that can directly utilize these embeddings. The code is available on "https://github.com/twelvelabs-io/video-embeddings-evaluation-framework".

  • 21 authors
·
Aug 20, 2024 2

EgoSafetyBench: A Diagnostic Egocentric Video Benchmark for Evaluating Embodied VLMs as Runtime Safety Guards

Vision-language models (VLMs) are now proposed as runtime safety guards for embodied agents in homes and factories. A deployable guard must catch genuinely unsafe situations while avoiding unnecessary intervention on routine but superficially alarming activity, a distinction that binary safety benchmarks obscure. We introduce EgoSafetyBench, an egocentric video benchmark of 1,200 robot-view scenarios annotated at half-second granularity, to evaluate VLMs as streaming guards across two tracks. The situational track (800 scenarios) spans four families, from routine and safe-but-suspicious scenes to obvious and contextual hazards. The visual-channel track (400 scenarios) targets in-scene text-a sign, sticker, or label visible in the scene-that can misrepresent the physical situation, pairing each misleading sign with a truthful version to test both whether a guard flags the text as misleading and whether the text corrupts its physical-safety judgment. Both tracks use contrastive ladders: near-identical scenarios differing only in a single visible deciding cue, so a correct call must hinge on that cue rather than the overall scene type. We evaluate ten open- and closed-source VLMs. We find that while guards reliably recognize videos containing hazards, they often miss specific hazardous moments, particularly contextual hazards. Furthermore, misleading in-scene signs degrade all tested guards: vulnerable models miss up to a third of hazards, while robust models over-intervene on safe content. Matched controls reveal that apparent safety robustness often reflects indiscriminate alarming rather than true physical reasoning.